Americas army patch 2.3.0 download
Voice Activation Control VAC enables players to use the America's Army voice recognitions system to issue commo commands and initiate actions. Now players have the ability to speak the radio command they want rather than cycling through menus. You can also map any key to a voice command to customize your AA experience.
Field Dressing All medic qualified players will now have the ability to treat themselves when injured in combat. They will be equipped with a single field dressing which will treat their injuries until a medic can render them aid.
You no longer have to remember the command line console syntax to launch your favorite missions in single player mode. If you are using a G15, the LCD will load once the game is launched.
Logitech G15 hardware required. TrackIR hardware required. One noticeable change is how Maps are filtered. Server hosts planning to run Co-Op servers should plan accordingly. In addition, players running a Co-Op server and client on the same machine will experience heavy CPU demand. Game Ports The internet ports currently required to be open for America's Army v2.
Bugs fixed related to new v2. Disabling these settings has been shown to resolve the problem. Dual Monitor Setup: Unable to move the Editor from one monitor to the other. Files Menu. This file can be found in the root 'America's Army' directory. Included in this version of America's Army are two new multiplayer missions. Both of these new missions were designed with our new Tournament Mode in mind in terms of map balance, objectives, and quick action.
Enemy forces have established a remote woodland outpost from which to launch reconnaissance patrols and conduct ambushes. This guerilla outpost rests in a valley surrounded by rocky woodland terrain.
The enemy command tent is centrally located within the camp. A squad from the 75th Ranger Regiment must perform reconnaissance of the area in order to identify the location of the guerilla command tent. Once identified, they must then assault the command post to prep and destroy the enemy weapons depot.
A coalition convoy was raided and the cargo was stolen. It has been confirmed that the insurgents and the cargo are based in a residential area of the city.
Due to the dense urban nature of the area it will be necessary to do a house by house assault on foot. A squad from the nd Sep. Once objectives are captured wait for arrival of friendly reinforcements to transport cargo. Version 2. This new Tournament Mode was designed to provide a new user-friendly system for configuring and facilitating America's Army tournaments and competitive team matches.
Head-to-Head competitive gameplay is central to the team experience. They are responsible for making sure the teams are set up properly as well as indicating when their team is ready to start the tournament. This grants the following attributes and abilities:. TCs are represented by the color blue as opposed to Admins who are red. TC's chat text in the console will also appear in blue when using the Command Chat system see below in Command Chat section. Team Passwords: Teams can set specific passwords which would be required to join a specific team see below in TM Server Configurations section.
If team passwords have not been specified, the player selects their team as normal. If the player joins the server via the console command with the correct team password included, that player will automatically join the correct team upon server connection. Team Names: Teams can now set a name for their team. These team names can be specified in two ways; team names can be filled out prior to the TM server launch via the server configuration settings, or they can be filled out in-game by the TCs or TAs on the Team Roster Page GUI.
Random Team Assignment: Teams can be randomly assigned to a side assault or defense at the beginning of the tournament. If this setting is enabled, then the Home and Away teams will be randomly assigned to a side.
This GUI page shows the entire team roster along with all of the corresponding player class roles that are available on the particular mission. This page functions as an interface to set up and configure your team prior to the tournament start.
If the TC LOCK is not enabled, the player will be able to select their own player class role in which to play the tournament i.
Rifleman, Grenadier, etc. The user can still select to be a medic however. It is suggested that the user pay attention to the console chat if not a TC. When players are being assigned to their player class role by the TC or themselves , only one player can be assigned to a role at a time. This player is always the player who's name is listed at the top of the player list on the right pane of this Team Roster Page. The players must be assigned from top to bottom on this list of players. NOTE: Depending on the TM server configuration setting, either all player class roles in the particular map will be available to select from or only the default player class roles set by the player count.
This is the GUI page completely unique to tournaments and is only visible when running a server in Tournament Mode. This GUI page tab is available for viewing to everyone involved in the tournament process, all players, spectators, and Admins. This page is the central hub of all information relating to the tournament at hand. However, only TAs and TCs can utilize the additional functionality on this page. A pane showing all of the relevant buttons in which TAs and TCs can use to administer the tournament.
These buttons are only visible to TAs and TCs. These buttons are dynamic and become usable or change function based on the current state of the tournament.
For TAs, these buttons function immediately after the initial button push is confirmed by a dialogue box that pops up asking the TA to confirm their selection.
However, for TCs, these buttons must be confirmed by both TCs prior to functioning. These dynamic function buttons are listed below:. This Restart Match button can be pushed at any time and the server will instantly restart the match beginning with the pre-match setup Team Roster Page.
While the game is paused, the game will unlock so that substitute players can join the appropriate team.
NOTE: The tournament can only actually be paused in between rounds not during gameplay. So if this button is pressed it will queue a pause for after the current round ends. Swap Teams button — this is displayed at all times. Pressing this button will automatically swap the teams to the opposite side and then display the Team Roster Page for everyone.
The teams can only actually be swapped in between rounds not during gameplay. So if this button is pressed during play it will queue a swap for after the current round ends.
The TA is not a silent admin — their connection to the server is announced to all and their name is visible on the Scoreboard listed in red.
Setting up a server to allow a TA is done the same way as the current SuperAdmin. When a TA joins a TM server a message is broadcasted to everyone on the server that a TA has joined the tournament via a message pop-up. TAs are represented by the color red as opposed to TCs who are blue. During tournament setup, the TA will be able to set up each team manually as though he were the TC for both teams.
TAs also have the following abilities on the Team Roster Page:. TAs may enter the teams' names into a text box located on the Team Roster Page. There will be an indication that the team is ready for both teams.
All of these buttons are visible to TAs and TCs. During play the TA will have the same abilities of a normal SuperAdmin. They can watch the action from any spectating viewpoints or from any player. This new chat feature allows all TAs and TCs to communicate to each other at any time during the tournament. This chat system will only broadcast messages to TAs and TCs. This will help with coordinating the administration of the tournament by those in command.
All text displayed when using this Command Chat will be shown in blue. This command chat can be accessed by either a TC or a TA by using the following console commands:. This feature is useful in tournaments where it is standard practice to have both teams play both sides of any given map. This feature can be activated in two ways:. By setting the Swap Limit setting in the server configuration file. This setting is the number of rounds which take place before the tournament teams are swapped.
The Mission Planning Phase is a feature unique to Tournament Mode that allows both teams to spawn into the game before the tournament officially starts in order to do the following:.
This reduces the risk of pauses or other interruptions that may be caused by caching occurring during live tournament play. To do any pre-match communication or planning in the specific tournament map.
To run through the current map in order to get their bearings and preview the map before the tournament starts. No damage will be taken by any players.
Flashbangs will have no effect on any players. No one can take objectives and end the round during the planning phase. Tournaments running in TM do not always have a planning phase. This is a configuration option setting for the TM server. The planning duration time is also a configurable TM server setting.
The planning phase can be restarted manually by the TA or by mutual agreement of both TCs. Once planning phase ends, there will be a 10 second countdown until the tournament starts.
Run the server in Tournament Mode — this setting sets the server to run in Tournament Mode. NOTE: This setting has to be set in the server configuration file before the server launch and cannot be done by a Tournament Admin in-game. TM server password — this setting sets the TM server password. This is the password required to join the TM server. This password is separate from the team password. This TM server password is not required, but it is suggested.
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